![]() ![]() ![]() ![]() ![]() The Orks all have wonderful Dick Van Dyke cockney accents. It's in the awed expressions of Imperial Guard as they first behold a Space Marine on their planet, and in the divisions within your Ultramarine squad about applications of the Codex Astartes, the sacred doctrine of the Space Marines. Throughout the single-player campaign, too, you can feel the depth and proud history of the nearly 25-year-old 40k universe rumbling in the background. For everyone else, it uses the tabletop game series' vast history as the basis for an interesting and intelligently assembled collection of loadouts, perks and classes. It all fits snugly together, allowing fans to recreate their perfect vision of a Space Marine for Relic's first third-person shooter in the 40k universe. You can also customise your loadout with familiar weapons like the chainsword, melta gun and several different bolters, and choose from a range of perks, like Blast Off, where your jump pack engine exhaust causes damage on lift-off. There are hundreds of possible combinations of pre-authored armour sets depending on the Space Marine chapter you favour, or you can come up with your own by choosing from dozens of colour and pattern variations. Spend a few minutes with the multiplayer customisation suite - unlocked when you hit level 4 online - and you will probably find yourself rapt. Space Marine, a third-person hack-and-slash/shooter hybrid, is the latest example of that wonderful, contagious affection. Say what you like about Dawn of War and Company of Heroes - and if you're anything like us then what you will say is "they're awesome", in any case - but you can't deny that Relic knows and loves Warhammer 40,000. ![]()
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